# Advanced Graphics

Transparency and Shaped Windows |

PxPlus provides a number of features that allow you to enhance the appearance of your application and allow you to create widget-like applications with a minimum of effort.

## Frame/Border Control

Every window in the system can have a variety of borders around it. Dialogues and windows with a title usually have a caption line and thick border, windows with an 'empty' title has thin borders, and windows with no title have no border.

The 'OPTION'( ) mnemonic in PxPlus has a "FRAME" option that allows you to change the style of border on the fly for any window.

The valid options are:

| "NONE" | The window has no border/frame.
| "CAPTION" | The window has a border and caption line.
| "THICK" | The window has a thick border.
| "THIN" | The window has a thin border (usually a single pixel wide black line).

## Window Transparency

There are two types of transparency supported within PxPlus:

Full Window Transparency | Provides the ability for a window within the system to have see-through characteristics. That is, the user will be able to see the windows behind the current window. This feature is controlled by the PxPlus 'OPTION' mnemonic "TRANSPARENCY" option. This option allows the application to change the transparency of a window from "0" (non-transparent – normal window) to "100" (fully transparent invisible window).
Transparent Masking | Provides the ability to set a colour that is used to define a transparency mask. Wherever that colour occurs in the window will be transparent and allow access to the window/screen below. The 'OPTION' mnemonic with the "MASKCOLOUR" option is used to define the colour to be used. If the colour is set as DEFAULT, the normal window background colour is used.

## Creating a Shaped Window

These PxPlus features provide an easy way to create windows of different shapes. Let us create a "Happy Face" window for our application.

Step 1: | Create the window to receive the "Happy Face". First, we need to create a window that we want to use. We do not want the main window because of all the menu_bar and background; therefore, we will hide it and create a Dialogue window. 0010 ! Create the Window 0020 PRINT 'SHOW'(-1),'4D', 0030 PRINT 'DIALOGUE'(5,5,20,10,"Smiley",'_GREEN',OPT="c"),'SHOW'(-1), 0040 PRINT 'SR','CS', Notice that we created the window with a "GREEN" background, you'll see why later. We are also hiding the newly created Dialogue window to avoid the user seeing the logic as it draws.
Step 2: | Draw the "Happy Face". 0050 ! Draw a Happy face 0060 PRINT 'PEN'(1,2,0),'FILL'(1,3),'CIRCLE'(@X(10),@Y(5),@Y(4.5)), 0070 PRINT 'FILL'(1,0), 0080 PRINT 'CIRCLE'(@X(6),@Y(3),@X(1)),'CIRCLE'(@X(14),@Y(3),@X(1)), 0090 PRINT 'ARC'(@X(10),@Y(5),@Y(3),0,210,330), 0100 ! Give him a button nose 0110 BUTTON 4,@(7,4,6,1.5)="&Done"
Step 3: | Remove the window frame. 0120 ! Remove the frame 0130 PRINT 'OPTION'("FRAME","NONE"),
Step 4: | Remove the background colour. 0140 ! Remove the background colour 0150 PRINT 'OPTION'("MASKCOLOR","DEFAULT"), This is why we created the window with a background colour. Choose a colour that will not occur within the actually window that you want preserved.
Step 5: | Show the completed window and wait for the button to be pressed. 0160 ! Now show the window 0170 PRINT 'SHOW'(3), 0180 ! Wait for button 0190 WHILE 1 0200 OBTAIN (0)'C0',* 0210 IF CTL=4 THEN BREAK 0220 WEND
Complete program below:
0010 ! Create the Window 0020 PRINT 'SHOW'(-1),'4D', 0030 PRINT 'DIALOGUE'(5,5,20,10,"Smiley",'_GREEN',OPT="c"),'SHOW'(-1), 0040 PRINT 'SR','CS', 0050 ! Draw a Happy face 0060 PRINT 'PEN'(1,2,0),'FILL'(1,3),'CIRCLE'(@X(10),@Y(5),@Y(4.5)), 0070 PRINT 'FILL'(1,0), 0080 PRINT 'CIRCLE'(@X(6),@Y(3),@X(1)),'CIRCLE'(@X(14),@Y(3),@X(1)), 0090 PRINT 'ARC'(@X(10),@Y(5),@Y(3),0,210,330), 0100 ! Give him a button nose 0110 BUTTON 4,@(7,4,6,1.5)="&Done" 0120 ! Remove the frame 0130 PRINT 'OPTION'("FRAME","NONE"), 0140 ! Remove the background colour 0150 PRINT 'OPTION'("MASKCOLOR","DEFAULT"), 0160 ! Now show the window 0170 PRINT 'SHOW'(3), 0180 ! Wait for button 0190 WHILE 1 0200 OBTAIN (0)'C0',* 0210 IF CTL=4 THEN BREAK 0220 WEND